A* pathfinding
- Scalable workload by distributing pathfinding over multiple updates.
- Not limited to triangle navigation mesh, implemented for regular 2D grid and polygon mesh with customizable max number of edges.
Damage assesment
This was project I did while working at the Swedish Defense Material Administration, FMV.
It’s not a game development project per se but it was in the field called serious games where the potential of computer game tech and gaming as a method was explored for military purposes.
Base application framework
As some of the requirement were the same for every project i school, more or less, I decided to make a reusable framework for the overall application.
This included the required menus, start-up behavior and some related features.
While it never really stabilized fully some core parts where used in most of the projects I was a part of.