A* pathfinding
  • Scalable workload by distributing pathfinding over multiple updates.
  • Not limited to triangle navigation mesh, implemented for regular 2D grid and polygon mesh with customizable max number of edges.


Damage assesment

This was project I did while working at the Swedish Defense Material Administration, FMV.

It’s not a game development project per se but  it was in the field called serious games where the potential of computer game tech and gaming as a method was explored for military purposes.

Base application framework

As some of the requirement were the same for every project i school, more or less, I decided to make a reusable framework for the overall application.

This included the required menus, start-up behavior and some related features.

While it never really stabilized fully some core parts where used in most of the projects I was a part of.